showing 1 - 50 of 419 gameschevron_right
name | publisher(developer) arrow_downward | year | description | |
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Synchronicity | Visionary Software | 1989 | labelminimizeminimize | |
Make Millions | Scarborough Systems ( Tom Snyder Productions) | 1984 | labelimageminimize | |
Wolves in the Woods | Stingray Entertainment | 1990 | labelimageminimize | |
NetHack | The NetHack Dev Team | 1987 | Versions up to 3.3.1 are "fat binaries" that run on either 68k or PPC CPUs as needed. | labelminimizeminimize |
Connect Four | ? | 1985 | labelimageminimize | |
Escape from School | ? | 1986 | labelimageminimize | |
Magic Rings | ? | 1986 | labelimageminimize | |
Sokoban | ? | ? | labelimageminimize | |
Space Invaders | ? | 1985 | labelminimizeminimize | |
Time Bomb | ? | 1986 | labelimageminimize | |
Wizard's Fire II | ? | 1988 | labelminimizeminimize | |
MasterMaze | a (author) | 1988 | labelimageminimize | |
Hardball II | Accolade (Distinctive Software) | 1990 | labelimageminimize | |
Jack Nicklaus' Greatest 18 Holes of Major Championship Golf | Accolade (Sculptured Software) | 1990 | Addons: - Jack Nicklaus presents The Major Championship Courses of 1989 - Jack Nicklaus presents The Major Championship Courses of 1990 | labelimageminimize |
The Cycles: International Grand Prix Racing | Accolade (Distinctive Software) | 1990 | labelimageminimize | |
Ishido: The Way of Stones | Accolade;MacPlay (Software Resources International) | 1989 | labelimageminimize | |
MacCricket | Achernar Systems | 1992 | labelimageminimize | |
Tass Times in Tonetown | Activision (Brainwave Creations;Interplay) | 1986 | labelimageminimize | |
The Manhole | Activision (Cyan Worlds) | 1988 | [52]***Consists of 6 HyperCard stacks. The HyperCard application (shipped with all Macintosh systems at the time) is required to play the game. As of 2015, not compatible with ScummVM | labelimageminimize |
Puppy Love | Addison-Wesley (Tom Snyder Productions) | 1986 | labelminimizeminimize | |
Lord of the Rings - Game One | Addison-Wesley Publishing Company (Beam Software) | 1987 | From the team who brought you the incredible HOBBIT program now comes LORD OF THE RINGS: GAME ONE - based on J. R. R. Tolkien's brilliant fantasy THE FELLOWSHIP OF THE RING. Live out your wildest fantasies in the mysterious and enchanted world of Middle Earth - a world of boundless imagination where nothing is certain and anything is possible.### THE LORD OF THE RINGS ADVENTURE GAME FEATURES * INGLISH INPUT: Now you can say virtually anything you want. With INGLISH the computer can recognise intelligent sentences up to 128 characters long. * Interact and communicate with the other characters in the game. Now you can tell the other creatures what you want them to do and answer their questions. * Just like in real life, all the creatures in this game have lives and wills of their own. Their independence means that nothing is predictable and no game is ever the same twice. * 800 WORD VOCABULARY: The largest choice of words ever offered in any home computer game. * OVER 200 LOCATIONS WITH MAJOR LOCATIONS ILLUSTRATED (BBC version does not feature graphics) * FIRST EVER MUCH-PLAYER CHOICE: Enjoy this adventure by yourself or solve it with your friends. Take on any of the roles of Frodo, Sam, Pippin and Merry, or you can play as many of the characters yourself as you wish.### THIS PACKAGE INCLUDES *** TWO CASSETTES * PAPERBACK COPY OF J.R.R. TOLKIEN'S "FELLOWSHIP OF THE RING" - THE ULTIMATE HINT BOOK * DETAILED USER GUIDE** | labelimagesubject |
Mac Challenger | Aegis Development | 1985 | This game had been out for a month when STS-51-L broke apart and resulted in the deaths of all seven crew members. Sales quickly rose above expected levels. Publishers decided to rework the packaging and economics for sales of the game. A sticker added to the package read "Part of the sales of this product will be donated to the childrens fund for the astronauts of mission 51L." to note one of the changes to potential customers. The increased sales turned out to be short lived, but the donations continued for as long as the game was produced. | labelimageminimize |
Psychotic: The Escape | Anarchists United | 1987 | labelimageminimize | |
Lunar Rescue | Ann Arbor Softworks;PCAI (Ann Arbor Softworks) | 1986 | A twist on the space trading sim. Buy and sell goods between cities on Earth's moon. However, the automated lunar defense system is malfunctioning due to sabotage and will activly attack anything traveling between cities. Keep an eye out for a solution to that problem. | labelimagesubject |
A-Train | Artdink;Maxis (Artdink;The Dreamer's Guild) | 1992 | The (rail) road to riches Cities all over the world are masses of idling, polluting, honking cars. We need mass transit - but local, state and national governments haven't been able to make it work. If you can create and operate a successful privately held mass transit operation, you'll do the world a service and reap huge financial rewards - but that's only the beginning... First, manage your railroad - transport passengers and freight, extend your lines, and develop the most efficient and profitable routes and schedules. Then, borrow from the bank, buy and develop land, expand your holdings into hotels, factories, resorts and department stores, play the stock market, and build a financial empire. • Six different scenarios present a variety of development styles and challenges. • Build high-rise offices, department stores, hotels, golf courses, amusement parks, stadiums, ski resorts, and more. • On-screen day/night cycles and seasonal changes mark the passage of time. • More than 20 advisors offer their expert opinions on how you should run your business. • No meddling government officials with their monopoly-busting anti-trust laws to get in your way.*** [37] | labelimagesubject |
Strip Poker | Artworx | 1986 | labelminimizeminimize | |
1000 Miles | author | 1987 | labelimageminimize | |
3D Tic Tac Toe | author | 1987 | This is a 3x3x3 Tic-Tac-Toe game in 3D perspective view. It is a different game from another created by the same author. | labelminimizeminimize |
3D Tic Tac Toe | author | 1987 | This is a 4x4x4 Tic-Tac-Toe game in 2D view. It is a desktop applet with all four board levels presented side-by-side. It is a different game from another created by the same author. | labelminimizeminimize |
3rd Floor | author | 1987 | labelimageminimize | |
3Wiz! | author | 1990 | labelimageminimize | |
A Mess O' Trouble | author | 1994 | labelimageminimize | |
Action-Strategy Baseball | author | 1994 | labelimageminimize | |
Air Attack II | author | 1988 | labelimageminimize | |
Air Hockey | author | 1987 | labelminimizeminimize | |
Amps | author | 1987 | Port of the UNIX game which was a port of the original C/PM game. | labelimageminimize |
BackBay | author | 1991 | labelminimizeminimize | |
Battle Mac | author | 1987 | labelimageminimize | |
Beehave Beehive | author | 1993 | labelimageminimize | |
Best Baseball | author | 1989 | labelimageminimize | |
Bezique | author | 1992 | labelimageminimize | |
Black Box | author | 1986 | Warez fans beware, this ancient game is known to be circulated with an ancient virus. | labelminimizeminimize |
BMX - THE Racing Game | author | 1986 | labelimageminimize | |
Bouncing Balls! | author | 1988 | Designer Andrew Welch would later found Ambrosia Software. | labelimageminimize |
Bubba | author | 1988 | labelimageminimize | |
Bug Hunt | author | 1987 | labelimageminimize | |
Camel | author | 1991 | labelminimizeminimize | |
Cap'n Magneto | author | 1986 | labelminimizeminimize | |
Castle of Ert | author | 1988 | labelimageminimize | |
Cat 'n Mouse | author | 1992 | labelimageminimize |